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Assasin's creed II controls

Posted by PyroLancer On 6:39 PM 1 comments

Playstation 3 Xbox 360 PC (default layout)
Movement Left Analog Stick W, S, A, D
(Forward, backward, left, right resp.)
Camera Movement Right Analog Stick Mouse movement
Chase Camera L2 Left Bumper Q
Head File:Xbox360Y.png E
Weapon arm File:Xbox360X.png Left mouse button
Free arm File:Xbox360B.png Shift
Legs/feet File:Xbox360A.png Space bar
Modifier R1 Right trigger Right mouse button
Lock on L1 Left trigger F
Pause Start button Escape
Map Select button Back button Tab
When pressing these buttons, the game determines what action should be executed based on the situation at the time. For example, if the player press the "feet" button when running up to a short wall, Altaïr will jump on top or over the wall If instead the player presses the free hand button, Altaïr will vault over the wall.
The right trigger/R1/right mouse button acts as a modifier. When held down, it puts the player in high-profile mode, or if the player is in combat, defensive mode.

edit Low and High Profile modes

When the Modifier button is not held down, Altaïr is in Low Profile mode. In Low Profile mode, actions are restricted to socially acceptable ones: walking, gently pushing others aside, blending, stealth assassinations with the Hidden Blade, and so on.
If the player holds down the modifier, however, Altaïr enters high-profile mode. In high-profile mode, Altaïr may perform less socially acceptable moves, including free run, wall climbing, violent assassinations, attacking with Throwing Knives, and so on.

edit Contextual Controls

Assassin's Creed uses a contextual system for controls. The three main action buttons (weapon arm, free arm, feet) perform a number of different actions depending on the context.
Button\Context Standing, Low Profile Walking, Low Profile Standing, High Profile Running, High Profile On horse, Low Profile On horse, High Profile Combat, Offensive Combat, Defensive Other
Weapon arm Throwing Knives/Short Blade Throw knife/attack with short blade Rear Draw sword/attack Throw knife/attack with short blade Counter
Hidden Blade Assassinate Assassinate
Longsword Attack with sword Attack with sword
Fists Punch Punch
Free arm Gentle push/Pick pocket Grab Tackle Dismount Grab Counter-grab Drop when peering over ledge or hanging
Feet Blend Crouch, jump on release Sprint/Free-run/Climb Blend Gallop Step Dodge While climbing, jump away from wall

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