• I am a gamer by heart. I love PSP games, PS2 games but mostly online gaming. I am just sharing to you the games I like and tried. Enjoy :) http://img.hexus.net/v2/gaming/e3_2007/aion.jpg

Global Agenda online review

Posted by PyroLancer On 4:05 AM 0 comments


THIS IS the review of the great game GLOBAL AGENDA

Sounds: 10/10

Additionally, the audio in the game is equally as good. There’s some minor voice acting going on, of which all sounds decent to me. The music is alright, maybe a bit forgettable, but beyond that it suited the game just fine.


Gameplay : 10/10

GOOD graphics and runs smooth with the map and haven't seen bugs in the map yet
and so it is good to PVP in any map in your disposal .And you can create turrets for your own defense
and make drones to help you in battle.


Similar to Future games : 10/10 (GURANTEED)


The game holds good futuristic wepons and armor
specially the Effects like the shield.healing.hide and Owning a robot.


Gamepro:9/10
You can easily learn the PVP styles
When at battle for some time Like the other players said.....
and makes it easily for you when you use skills
 
Graphics:9/10

The game is realistic specially in sounds
the light effects are good and keeps the battle
on going.


Total : EXCELLENT GAME!!!!!! 99.99/100

Rating of other players :8/10















Global Agenda online Classes

Posted by PyroLancer On 3:41 AM 0 comments

Classes
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As stated above, Global Agenda has four very different classes: Assault, Recon, Medic, and Robotic. Each class plays very differently from the other. The assault is the “heavy weapons” guy of the group. You like fire power? He’s/she’s your man/woman. Prefer to play a stealthier, faster, more spy-like character? Recon. Healers will feel right at home with the Medic, of course. And for those of you who enjoy building your own gadgets, laying turrets and force fields, look no further than Robotic.
Assault
The Assault Class is your standard infantry unit. He is the first one in the door when the fighting’s the hardest and he’ll probably be the last one dead should things take a turn for the worse due to his heavy armor and high health. Anybody who enjoys big guns (chain gun, missile launcher, etc.) will feel right at home with the Assault Class. For lack of a better word I’ll coin the old MMORPG reference: the Assault Class is the “tank”.
That said, in my limited experience with the Assault Class, I actually found the class to be the weakest in terms variety. With the other three classes you have a specific goal/skill set that you can employ in your missions. With the Assault Class you do one thing: shoot. You shoot, shoot some more, and then when everything is dead… well you still shoot. It felt to me like the Assault class was left out in the cold when the other classes were getting assigned all the cool skills. But if you really, really enjoy shooting things then, hey… there’s no going wrong with the Assault Class.
Recon
The Recon Class is the fast, stealthy character of the group. Players who enjoy not being seen, using mines/traps, and generally controlling their enemies will definitely feel right at home with the Recon Class. Additionally, those players who enjoy using melee weapons more often than not, should also look at the Recon Class. As a Recon, you’re at your best when you’re right on top of somebody swing your sword around.
Personally, of the combat-oriented classes, I found the Recon to be the most diverse and most fun. They have a unique stealth item that cloaks them but also makes them run slightly faster so you can catch up to fleeing opponents.
Additionally they just seem to be the fastest paced class of the game. What I mean by that is, with the Recon class, you’ll be moving around a lot more and focusing on your surroundings a lot more. There just seems to be more depth in the class than the other classes. I haven’t played the class beyond the first 10 levels or so as of yet but in the early stages of the game that was my impression.
Medic
This was my class. I’m always a healer in almost every MMO I play and Global Agenda was no different. As such, you can expect a bit more “review” for the Medic than the other classes.
The Medic, as you’d expect, is the healer class of the game. That’s not to say they are some “namby-pamby” class, however, as they are loaded with their own unique skills that can either be used to heal your friends or devastate your opponents.
Healing with the medic is similar to that of the Team Fortress 2 Doctor class. You have a gun that shoots a continuous stream of “heal” towards whatever player you’re aiming at. This, in turn, redirects a small amount of healing your way (provided you’re using the correct healing gun) so that you may get healed at the same time as healing your friends. Additionally, the healer class comes with a host of other gadgets that make life easier. For example, there is a healing grenade that you can throw to a group of friends that aren’t nearby which will AoE heal them. It’s a nice system that livens up the healing factor while still keeping the class essential to the game.
For those who’d rather focus on being a non-healing medic there is a whole skill tree specifically set aside for “poison” effects. I didn’t personally delve too far into this skill tree, but for those of you out there who love DoTs and debuffs, this is the place for you. I personally found the Medic class a bit “wanting” in the damage department, but again, I was specced for healing not poison. I really can’t say if the damage output is significantly better than a healing medic.
One thing that did bug me about the Medic was that the healing stream seemed to get confused easily. If you’re near two friendlies and your attempting to heal one and then they cross over each other really quick it seemed like the healing stream would either stop entirely or get permanently stuck on one of the characters. Even if you were faced in a completely different direction the beam would stay attached to that one player.
Robotics
The Robotics Class, as many would suspect, is the “engineer” of the group. If you at all enjoy building your own gadgets, laying down turrets, or setting up force fields/healing  arrays then this class is definitely for you. Aside from even that, however, the Robotics Class seems fairly adept at combat as well able to deal a great amount of damage even without his gadgets.
I don’t really have too much to say about the Robotics class. I wasn’t able to level him as much as I wanted as of the day this review goes live. However, I can say that the Robotics class feels the most “diverse” of all the other classes. He can deal damage on his own, he can build turrets to help him, he can lay out protective devices like force fields and healing arrays. He just seems to be the most balanced class of the group.

Global Agenda online

Posted by PyroLancer On 3:39 AM 0 comments

Global Agenda hits the top notes in many areas. The crisp graphics and fast paced, high intensity team-based combat are definitely the game’s strongest points. Both PvP and PvE game play are equally fine and the AI of mobs in high difficulty PvE missions is admirable.

 gamerfury BY games and dungeons
GAlogoWhat constitutes an MMO these days? Some argue that an MMO truly has to be of a massive multiplayer experience, i.e. World of Warcraft or EVE Online, others, like me, simply believe that any game that is persistent — continuous character, “living” in non combat zones, buying/selling/interacting with environment — is what makes an MMO, even if they don’t necessarily support 2000 players at the same time in the same zone. Global Agenda does not and yet I’ll still argue that Global Agenda is an MMORPG just for the sake of genre comparison.
Anyways, now that that is out of the way let’s get to the nitty-gritty. First, I’ll lay out some disclaimers: Like with most MMOs, Global Agenda is a large game. I was not able to play everything the game had to offer or level every class up to its height. So please think of this as a sort of “on-going” review that I’ll add to as I play it over the next few months. Additionally, some may not see Global Agenda as an “indie game” necessarily. However, I have personally contacted the devs about this and they assured me that they are independent as laid out by our own guidelines. They are a larger indie developer, but funding, etc. was all independent from the big time game companies and VC firms.
Second, with this review being an MMO, I’m going to deviate from our traditional review standard of  “Gameplay, Story, Style, Everything Else”. Everything will still be just as easy to find and read about along with the red/blue text for negative/positive comments, however for an MMO I did not feel like the traditional model would fit inside those four categories. There’s simply too much to talk about. As such, I’m adding a few more that will make it easier to find exactly what people are looking for/interested in.
Finally, before we get to the actual review, for those that don’t yet know what Global Agenda is: Global Agenda is a spy-based MMO that takes place in the future where all of humanity (or most of it) is under control of an evil dictatorship called the “Commonwealth”. In this dystopian future wars are not fought with armies, but rather small squads of elite agents to gain valuable resources. You are one of these agents. From there you can participate in PvE missions and PVP gameplay to level your character etc. But more on that later. Needless to say, Global Agenda is a different sort of MMO than you’d expect, but the flip side is that it’s actually a breath of fresh air from all the MMOs I’ve played.
Gameplay
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Global Agenda is by far one of the most refreshing MMOs I’ve ever played. And I’m not biased because it’s an indie effort either. It can honestly go toe-to-toe, with any mainstream MMO out there and give it a serious run for it’s money. The moment you boot up the game and play the introductory sequence you’ll understand what I mean. With GA you aren’t playing another WoW-clone, nor are you falling to the traditional MMO methods of doing things, you are playing something that’s very unique to the MMO world.
To further expand on my previous thoughts, Global Agenda is a shooter trapped in an MMO’s body. MMO-haters take heart in knowing that your character isn’t all stats and numbers, there’s real twitch-based skill required in this game to win. While some may be turned off by this, I feel like it’s absolutely a great thing amongst the swathes of generic, number-based MMOs out there today.
Additionally, to make things even more interesting, each class plays very differently (more on class specifics later). Each has their own play style, weapons, armor, etc. I’d liken the class system to the way Team Fortress 2 was laid out. Each class has a clear identity and there’s very little overlay in what classes can do. Although with Global Agenda there are only four classes not eight.
Each class comes with it’s own skill tree that allows you to specialize in exactly what you want to do. While I didn’t get to experience much of this on the other classes, the Medic, for example, got to choose between healing and poison as their specific class spec. It’s almost exactly what you’d expect if you ever played WoW or the Diablo games, the primary difference being that all classes share a similar tree called: balance which upgrades neutral items like your jetpack.
One of the best things I never would have imagined in the game is the unique way the game handles your weapon/item utilization. With your character, at all times, are eight items/weapons. Your melee, ranged, class-specific weapon/utility, jetpack, three class-specific gadgets, and a class specific “boost”. What makes this so unique is that you can only use one at a time. There’s no such thing as a jetpack-flying sniper in Global Agenda and that, dear readers, makes GA so much better than you could possibly imagine.
Finally, two words: JET PACK.

RF Online Installation

Posted by PyroLancer On 7:50 PM 0 comments

If you want to start playing RF online, you can visit the website of my favorite  server RF Equilibrium, you can visit RF Equilibrium's website HERE.

And enjoy THE game 


 THIS IS WAR

GAME questions

Posted by PyroLancer On 7:07 PM 0 comments

Email me roboto999@gmail.com

 or tan.josh@yahoo.com
So I can answer your question about games
I will help you i any game in any way
so please email me and ENJOY my blog :D

RF rating

Posted by PyroLancer On 4:52 AM 0 comments

RF Online is a sci-fi themed massively multiplayer role-playing game
So I was amazed by the graphics and all the other games where lack of graphics that's Why
 this game has balanced graphics which mean the game is PERFECT


Graphics:9/10
The monsters are inventive, and while there are no clipping problems,the game’s graphics are a nice blend of anime styles. The game has some resemblance to Lineage II, but that is not a bad thing.


Gamepro:10/10
There is a bit of a learning curve, but it mostly comes in understanding the interface. The concepts of the game can be grasped relatively quickly.


Rating of other players:8.5/10
 When the war begins every 24 hrs ALL THE RACES will go into 1 map
1000-bellato 1000-cora 1000-accretia
When the RF korea first started the server crashed because of to many player
lol


Gameplay:10/10
 This game is good because they're many ways to lvl your char
It could be party - quest - grinding -chip war -attacking


Similar to future games:10/10
 These games have robots so its called a futuristic game...


Concept: 7.8
Experience per successful attack is a nice thing. The game has a few ideas that bring on some nice tactical elements (like leveling skills through usage – not new, but well implemented) and allow players to create characters that are not so much cookie-cutter classes.

Multiplayer
In RF players are friendly and helpful in many ways
Even in different races




Total:EXCELLENT GAME 





PICTURES



RF lvling and money

Posted by PyroLancer On 4:35 AM 0 comments


When you get to lvl 50 and you need money to buy new armors or wepons
Farm in Either  And kill caliana its a type of monster that gives good loots
Everything that you loot sell it and you will have  9m+

Here are the monsters in the map
The names in the map indicates where the monsters are.

 Then you decide to keep on killing and looting because when you  are lvl 50+
there is no going back and wait to get lvl 60






The next step is going to OC
Then come here and wait for party
you can know that there is party in OC because you can hear it on some chat








When you are lvl 55 go to elven land
Then wait for party because monsters there are to powerfull
Here  it is



RF online skills

Posted by PyroLancer On 3:12 AM 0 comments

This post will show you the other class skills and other power



RF Class : Cora Warrior Enables them to fight through melee wepon with brute force and Def power class tree
Champion
Acquired lvl 30
Type: Melee
Power Up
For a brief of period time, critical power is increased significantly and the attack power
Faith
A self-buff that lets demonic raises defense rating and attack power.
Knight
Acquired lvl 30
Type: Melee
Relax
For a fixed period of time, benefit from higher 100% HP regeneration and defense rating.
Vampire Groan
Drain enemy HP and its own damage
Temple Knight
Acquired lvl 40
Type: Melee
Whirlwind
Close-Combat melee AOE damage skill and lets the enemy die using 5 slasher in 1 skill
Sprint
Increased movement speed.
Guardian
Acquired lvl 40
Type: Melee
Energy
Decreased skill recharge delay.
Power Break
Debuff that reduces opponent's attack power and its life force
Black Knight
Acquired lvl 40
Type: Melee
Dark Power
Increased Defensive Rating
Confuse
Forces your enemy to have an increased chance to miss and cannot attack a player

RF Class : Cora Ranger enables them to fight long range battle with extreme damage to the enemy letting them die suddenly and dodges in any attacks using elemental
Archer
Acquired lvl 30
Type: Range
Thunder hold
Temorarily cripples and destroying the legs of the target.
Thunder strike shot
An attack that has damage equal to double its critical power rating. (Guaranteed Critical)
Hunter
Acquired lvl 30
Type: Range
Extinction
Temporarily become invisible to the naked eye.
Trapping
Deploy a trap using a trap kit.
Find Trap
Gain the ability to detect traps.
Adventurer
Acquired lvl 40
Type: Range
Precise Strike
Increases accuracy and attack power.
Magma Eye
Increase the attack range of your long-range attacks.
Stealer
Acquired lvl 40
Type: Range
Fake Death
Fake a death in front of mobs or players.
Precise Assault
Decreases maximum FP pool and increases FP costs of enemy.
Blink Illusion
Increase evasion at the cost of attack power.
Assassin
Acquired lvl 40
Type: Range
Silent Death
A deceiving hit and run attack that critcically wounds target foe.
Trap Box
Increases the number of traps that can be deployed at any given time.

RF Class : Cora summoner Enables them to summon powerful spirit using energetic pulse that are transmitted to the underworld then the spirit are summon form the caster
Caster
Acquired lvl 30
Type: Force
Concentration
Increase Magic Attack Power by consuming Stamina.
Summoner
Acquired lvl 30
Type: Force
Summon Animus
Acquires the ability to summon powerful force spirits known as Animus to aid the Cora in battle using shadow bullets.
Warlock
Acquired lvl 40
Type: Force
Body to Mind
Increase Magic Attack Power.
Paralysis
Momentarily paralyze opponent's movement and current action.
Wild Magic
A long range magic projectile that is a force not be reckoned with.
Dark Priest
Acquired lvl 40
Type: Force
Mental Shield
Forms an aura of protection that absorbs enemy damage and drains their FP.
Return
Teleport your party to a binding location.
Recall
Teleport yourself to a binding location.
Grazier
Acquired lvl 40
Type: Force
Animus Rest
Heals Animus' HP.
Fast Recall
Recall Animus faster..
Maximum Animus
Increase Animus Attack Power for a fixed period of time and the summon become Fire like summon

RF Class : Cora Specialist Enable them to build towers (guard) to Exterminate the enemy at a fast rate and protecting the caster from other races  all of the races have tower (guards)
Craftsman
Acquired lvl 30
Type: Special
Set Guard Tower
Installs a stationary guard tower that provides suppressive firepower against advancing enemy forces. It will disappear if destroyed or if the constructor logs off.
Demon artist Acquired lvl 40
Type: Special
Gauge recovery (Gage Recovery)
Replenishes DP Gauge of Equipment.
Reverse (Rebirth)
Ressurects target ally.

Game Songs: