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Showing posts with label Assasin creed Info. Show all posts
Showing posts with label Assasin creed Info. Show all posts

Assasin's creed II controls

Posted by PyroLancer On 6:39 PM 1 comments

Playstation 3 Xbox 360 PC (default layout)
Movement Left Analog Stick W, S, A, D
(Forward, backward, left, right resp.)
Camera Movement Right Analog Stick Mouse movement
Chase Camera L2 Left Bumper Q
Head File:Xbox360Y.png E
Weapon arm File:Xbox360X.png Left mouse button
Free arm File:Xbox360B.png Shift
Legs/feet File:Xbox360A.png Space bar
Modifier R1 Right trigger Right mouse button
Lock on L1 Left trigger F
Pause Start button Escape
Map Select button Back button Tab
When pressing these buttons, the game determines what action should be executed based on the situation at the time. For example, if the player press the "feet" button when running up to a short wall, Altaïr will jump on top or over the wall If instead the player presses the free hand button, Altaïr will vault over the wall.
The right trigger/R1/right mouse button acts as a modifier. When held down, it puts the player in high-profile mode, or if the player is in combat, defensive mode.

edit Low and High Profile modes

When the Modifier button is not held down, Altaïr is in Low Profile mode. In Low Profile mode, actions are restricted to socially acceptable ones: walking, gently pushing others aside, blending, stealth assassinations with the Hidden Blade, and so on.
If the player holds down the modifier, however, Altaïr enters high-profile mode. In high-profile mode, Altaïr may perform less socially acceptable moves, including free run, wall climbing, violent assassinations, attacking with Throwing Knives, and so on.

edit Contextual Controls

Assassin's Creed uses a contextual system for controls. The three main action buttons (weapon arm, free arm, feet) perform a number of different actions depending on the context.
Button\Context Standing, Low Profile Walking, Low Profile Standing, High Profile Running, High Profile On horse, Low Profile On horse, High Profile Combat, Offensive Combat, Defensive Other
Weapon arm Throwing Knives/Short Blade Throw knife/attack with short blade Rear Draw sword/attack Throw knife/attack with short blade Counter
Hidden Blade Assassinate Assassinate
Longsword Attack with sword Attack with sword
Fists Punch Punch
Free arm Gentle push/Pick pocket Grab Tackle Dismount Grab Counter-grab Drop when peering over ledge or hanging
Feet Blend Crouch, jump on release Sprint/Free-run/Climb Blend Gallop Step Dodge While climbing, jump away from wall

Assasin creed II

Posted by PyroLancer On 12:56 AM 0 comments

Assasin creed II REVIEW

For this day,I will review the most famous game of 2009

the Assasin creed II.

Graphics:10/10
The game is very realistic specially in high quality .This involves the textures.

Gameplay:10/10

All that you see interacts ,people,wall,guards,shops,boat,ALMOST EVERYTHING
 and specially when you kill people they will sometimes beg for mercy.

Game pro:10/10

Easy to learn when you get the hang of it.And the surroundings make it easy for you to learn how to climb,jump etc.
  

Rating of other players:10/10
 They loved everything in AC2 specially the new wepons, new things like BOAT,Flying machine
,Surroundings;Buildings,swimming,Double hidden blades,hidden gun,smoke bombs , CARRYING WEPONS, etc.


Total rating:10/10 = Excellent GAME
 This is a must buy game specially for the Ac2 fans.
And its  very good ,graphics,surroundings,Buildings,events;shadow effect.Almost every Effect is in the game.


Assasin's creed II INFORMATION

Posted by PyroLancer On 8:19 AM 0 comments

Assassin's Creed II is a Third person '  Action-Adventure video  game developed by Ubisoft Montreal and published by Ubisoft forMicrosoft Windows, Ps3 and Xbox360. It is the second video game installment of the Assasin's creed series and is a direct sequel to the 2007 video game Assasin's creed. The game was released on video game consoles in November 2009, and released for Windows in March 2010.

Characters      












Rebecca Crane is one of the modern day Assasins introduced in Assasin's creed II. She redesigned the Animus and provides technical support for the device in the Assassin hideout, and appears to be an old friend of Lucy Stillman. She receives a data module from Lucy with the records of the Animus, with Subject 16's file on it. It is unknown whether Rebecca is a 'proper' Assassin like Desmond and Lucy are, however she did save Shaun Hastings' life when he was telling people about what he thought the Templars were up to, and recruited him as an Assassin. 






Shaun Hasting's

Through conversations in Assassin's Creed II, Desmond learns that Shaun was interested in conspiracies from an early age. Though he was unaware of the existence of modern-day Templars and Assasins, he realized that there was some power-struggle going on. Shaun attempted to tell others about his findings, not realizing that the Templars would try to silence him. Fortunately, Rebecca Crane "rescued" Shaun, and recruited him into the Assassin Order. This was somewhat unconventional, as Assassins are usually born into the order, as with Desmond. 


 Lucy Stillman

Lucy was a talented student at her university and studied cognitive neuroscience but was rejected in many fields of work because of her strong beliefs in Genectic memory. Unbeknown to her, her study was work Abstergo performed to retrieve seemingly lost information in an effort to accomplish goals. According to Lucy, she applied at a variety of locations and tried close to everything to achieve employment, at one point joking to Desmond, "I was this close to waiting tables." 
Understandably, she was excited when she got a call from Dr.Vidic offering her a position in the Animusproject. She accepted and began working with Dr. Vidic immediately for three years and was responsible for the design of a number of the Animus's functions and interfaces. While Lucy was on fairly cordial and friendly terms with a few other employees at Abstergo.




Ezio Auditore da Firenze (born 1459) was an important figure during the Italian Renaissance - unbeknownst to most historians and philosophers - and a member of the Assasin's Order. He is a descendant of Altaïr Ibn-La'Ahad ( In AC 1) and the ancestor to both Desmond Miles and Subject 16. Ezio was unaware of his Assassin heritage until he was 17-years-old, when following the murder of his father and two brothers, Fedrico and Petruccio, Ezio fled from the Italian province of Florence - his hometown - and took refuge in the town of Monteriggioni in the Tuscan region at the Auditore family Villa.
After being mentored and trained by uncle, Mario Auditore, Ezio proceeded on his quest of revenge against the Grandmaster of the Knights Templar, Rodrigo Borgia, who had ordered the executions of his father and two brothers. During his 23-year quest for revenge, Ezio managed to not only unite The Codex pages Altaïr wrote, for the first time since Domenico Auditore, but also to save the cities of Florence and Venice from the Templars' wrath. Later still, Ezio was responsible for the rescue of Christoffa Corombo, uncovering a Templar plot to discover the "New World".

Game Songs: