Classes
As stated above, Global Agenda has four very different classes: Assault, Recon, Medic, and Robotic. Each class plays very differently from the other. The assault is the “heavy weapons” guy of the group. You like fire power? He’s/she’s your man/woman. Prefer to play a stealthier, faster, more spy-like character? Recon. Healers will feel right at home with the Medic, of course. And for those of you who enjoy building your own gadgets, laying turrets and force fields, look no further than Robotic.
Assault
The Assault Class is your standard infantry unit. He is the first one in the door when the fighting’s the hardest and he’ll probably be the last one dead should things take a turn for the worse due to his heavy armor and high health. Anybody who enjoys big guns (chain gun, missile launcher, etc.) will feel right at home with the Assault Class. For lack of a better word I’ll coin the old MMORPG reference: the Assault Class is the “tank”.
That said, in my limited experience with the Assault Class, I actually found the class to be the weakest in terms variety. With the other three classes you have a specific goal/skill set that you can employ in your missions. With the Assault Class you do one thing: shoot. You shoot, shoot some more, and then when everything is dead… well you still shoot. It felt to me like the Assault class was left out in the cold when the other classes were getting assigned all the cool skills. But if you really, really enjoy shooting things then, hey… there’s no going wrong with the Assault Class.
Recon
The Recon Class is the fast, stealthy character of the group. Players who enjoy not being seen, using mines/traps, and generally controlling their enemies will definitely feel right at home with the Recon Class. Additionally, those players who enjoy using melee weapons more often than not, should also look at the Recon Class. As a Recon, you’re at your best when you’re right on top of somebody swing your sword around.
Personally, of the combat-oriented classes, I found the Recon to be the most diverse and most fun. They have a unique stealth item that cloaks them but also makes them run slightly faster so you can catch up to fleeing opponents.
Additionally they just seem to be the fastest paced class of the game. What I mean by that is, with the Recon class, you’ll be moving around a lot more and focusing on your surroundings a lot more. There just seems to be more depth in the class than the other classes. I haven’t played the class beyond the first 10 levels or so as of yet but in the early stages of the game that was my impression.
Medic
This was my class. I’m always a healer in almost every MMO I play and Global Agenda was no different. As such, you can expect a bit more “review” for the Medic than the other classes.
The Medic, as you’d expect, is the healer class of the game. That’s not to say they are some “namby-pamby” class, however, as they are loaded with their own unique skills that can either be used to heal your friends or devastate your opponents.
Healing with the medic is similar to that of the Team Fortress 2 Doctor class. You have a gun that shoots a continuous stream of “heal” towards whatever player you’re aiming at. This, in turn, redirects a small amount of healing your way (provided you’re using the correct healing gun) so that you may get healed at the same time as healing your friends. Additionally, the healer class comes with a host of other gadgets that make life easier. For example, there is a healing grenade that you can throw to a group of friends that aren’t nearby which will AoE heal them. It’s a nice system that livens up the healing factor while still keeping the class essential to the game.
For those who’d rather focus on being a non-healing medic there is a whole skill tree specifically set aside for “poison” effects. I didn’t personally delve too far into this skill tree, but for those of you out there who love DoTs and debuffs, this is the place for you. I personally found the Medic class a bit “wanting” in the damage department, but again, I was specced for healing not poison. I really can’t say if the damage output is significantly better than a healing medic.
One thing that did bug me about the Medic was that the healing stream seemed to get confused easily. If you’re near two friendlies and your attempting to heal one and then they cross over each other really quick it seemed like the healing stream would either stop entirely or get permanently stuck on one of the characters. Even if you were faced in a completely different direction the beam would stay attached to that one player.
Robotics
The Robotics Class, as many would suspect, is the “engineer” of the group. If you at all enjoy building your own gadgets, laying down turrets, or setting up force fields/healing arrays then this class is definitely for you. Aside from even that, however, the Robotics Class seems fairly adept at combat as well able to deal a great amount of damage even without his gadgets.
I don’t really have too much to say about the Robotics class. I wasn’t able to level him as much as I wanted as of the day this review goes live. However, I can say that the Robotics class feels the most “diverse” of all the other classes. He can deal damage on his own, he can build turrets to help him, he can lay out protective devices like force fields and healing arrays. He just seems to be the most balanced class of the group.